[PATCH 3/9] wined3d: Recognize SM5 dcl_uav_raw opcode.
Józef Kucia
jkucia at codeweavers.com
Wed Nov 30 05:47:31 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 20 ++++++++++++++++++++
dlls/wined3d/shader_sm4.c | 14 ++++++++++++++
dlls/wined3d/wined3d_private.h | 6 ++++++
5 files changed, 42 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index fe5b5c8..f8665dd 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5248,6 +5248,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_TGSM_RAW */ NULL,
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
+ /* WINED3DSIH_DCL_UAV_RAW */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ NULL,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
/* WINED3DSIH_DEF */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index ee5b6c3..3afed69 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8911,6 +8911,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_TGSM_RAW */ NULL,
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ NULL,
/* WINED3DSIH_DCL_THREAD_GROUP */ NULL,
+ /* WINED3DSIH_DCL_UAV_RAW */ NULL,
/* WINED3DSIH_DCL_UAV_TYPED */ shader_glsl_nop,
/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
/* WINED3DSIH_DEF */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index e6eb351..05ab24d 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -89,6 +89,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_TGSM_RAW */ "dcl_tgsm_raw",
/* WINED3DSIH_DCL_TGSM_STRUCTURED */ "dcl_tgsm_structured",
/* WINED3DSIH_DCL_THREAD_GROUP */ "dcl_thread_group",
+ /* WINED3DSIH_DCL_UAV_RAW */ "dcl_uav_raw",
/* WINED3DSIH_DCL_UAV_TYPED */ "dcl_uav_typed",
/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
/* WINED3DSIH_DEF */ "def",
@@ -1457,6 +1458,18 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s
shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
}
+static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD uav_flags)
+{
+ if (uav_flags & WINED3DSUF_GLOBALLY_COHERENT)
+ {
+ shader_addline(buffer, "_glc");
+ uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
+ }
+
+ if (uav_flags)
+ shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
+}
+
static void shader_dump_tessellator_domain(struct wined3d_string_buffer *buffer,
enum wined3d_tessellator_domain domain)
{
@@ -2417,6 +2430,13 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
ins.declaration.thread_group_size.y,
ins.declaration.thread_group_size.z);
}
+ else if (ins.handler_idx == WINED3DSIH_DCL_UAV_RAW)
+ {
+ shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
+ shader_dump_uav_flags(&buffer, ins.flags);
+ shader_addline(&buffer, " ");
+ shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
+ }
else if (ins.handler_idx == WINED3DSIH_DEF)
{
shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 2775a6e..94b1229 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -64,6 +64,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
+#define WINED3D_SM5_UAV_FLAGS_SHIFT 11
+#define WINED3D_SM5_UAV_FLAGS_MASK (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
+
#define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
#define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
@@ -237,6 +240,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
+ WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
@@ -660,6 +664,14 @@ static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *
ins->declaration.thread_group_size.z = *tokens++;
}
+static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
+ DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+ struct wined3d_sm4_data *priv)
+{
+ shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst);
+ ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
+}
+
static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct wined3d_sm4_data *priv)
@@ -858,6 +870,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm5_read_dcl_thread_group},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
shader_sm4_read_dcl_resource},
+ {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
+ shader_sm5_read_dcl_uav_raw},
{WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
shader_sm5_read_dcl_tgsm_raw},
{WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dd54e43..277d5f1 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -469,6 +469,11 @@ enum wined3d_shader_sync_flags
WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
};
+enum wined3d_shader_uav_flags
+{
+ WINED3DSUF_GLOBALLY_COHERENT = 0x20,
+};
+
enum wined3d_tessellator_domain
{
WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
@@ -609,6 +614,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_TGSM_RAW,
WINED3DSIH_DCL_TGSM_STRUCTURED,
WINED3DSIH_DCL_THREAD_GROUP,
+ WINED3DSIH_DCL_UAV_RAW,
WINED3DSIH_DCL_UAV_TYPED,
WINED3DSIH_DCL_VERTICES_OUT,
WINED3DSIH_DEF,
--
2.7.3
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