[PATCH 6/6] wined3d: Rename buffer_invalidate_bo_range() to buffer_mark_dirty_area().
Józef Kucia
jkucia at codeweavers.com
Sun Oct 16 14:46:49 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/buffer.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index c7f0d81..a0a4194 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -41,7 +41,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
#define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */
-static void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
+static void buffer_mark_dirty_area(struct wined3d_buffer *buffer, unsigned int offset, unsigned int size)
{
if (!offset && (!size || size == buffer->resource.size))
goto invalidate_all;
@@ -118,7 +118,7 @@ static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD
}
if (location & WINED3D_LOCATION_BUFFER)
- buffer_invalidate_bo_range(buffer, offset, size);
+ buffer_mark_dirty_area(buffer, offset, size);
buffer->locations &= ~location;
@@ -233,7 +233,7 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
{
- buffer_invalidate_bo_range(This, 0, 0);
+ buffer_mark_dirty_area(This, 0, 0);
}
else
{
@@ -871,7 +871,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
/* The declaration changed, reload the whole buffer. */
WARN("Reloading buffer because of a vertex declaration change.\n");
- buffer_invalidate_bo_range(buffer, 0, 0);
+ buffer_mark_dirty_area(buffer, 0, 0);
/* Avoid unfenced updates, we might overwrite more areas of the buffer than the application
* cleared for unsynchronized updates
@@ -1025,7 +1025,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
else
{
if (!(flags & WINED3D_MAP_READONLY))
- buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
+ buffer_mark_dirty_area(buffer, dirty_offset, dirty_size);
if (count == 1)
{
--
2.7.3
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