[PATCH 1/5] wined3d: Only flush valid contexts in wined3d_cs_exec_flush().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 2 11:40:33 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/cs.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c7df670..c785b72 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -830,7 +830,8 @@ static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
struct wined3d_context *context;
context = context_acquire(cs->device, NULL, 0);
- context->gl_info->gl_ops.gl.p_glFlush();
+ if (context->valid)
+ context->gl_info->gl_ops.gl.p_glFlush();
context_release(context);
}
--
2.1.4
More information about the wine-patches
mailing list