[PATCH 2/5] wined3d: Implement copying UAV counters.
Józef Kucia
jkucia at codeweavers.com
Fri Aug 4 12:53:48 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
It would be nice to call buffer_mark_used() for dst_buffer but it isn't
critical.
---
dlls/wined3d/cs.c | 39 +++++++++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 9 +++++++++
dlls/wined3d/view.c | 21 +++++++++++++++++++++
dlls/wined3d/wined3d.spec | 1 +
dlls/wined3d/wined3d_private.h | 4 ++++
include/wine/wined3d.h | 2 ++
6 files changed, 76 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c785b7216b..307cb577c9 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -70,6 +70,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION,
WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW,
+ WINED3D_CS_OP_COPY_UAV_COUNTER,
WINED3D_CS_OP_STOP,
};
@@ -418,6 +419,14 @@ struct wined3d_cs_clear_unordered_access_view
struct wined3d_uvec4 clear_value;
};
+struct wined3d_cs_copy_uav_counter
+{
+ enum wined3d_cs_op opcode;
+ struct wined3d_buffer *buffer;
+ unsigned int offset;
+ struct wined3d_unordered_access_view *view;
+};
+
struct wined3d_cs_stop
{
enum wined3d_cs_op opcode;
@@ -2228,6 +2237,35 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
}
+static void wined3d_cs_exec_copy_uav_counter(struct wined3d_cs *cs, const void *data)
+{
+ const struct wined3d_cs_copy_uav_counter *op = data;
+ struct wined3d_unordered_access_view *view = op->view;
+ struct wined3d_context *context;
+
+ context = context_acquire(cs->device, NULL, 0);
+ wined3d_unordered_access_view_copy_counter(view, op->buffer, op->offset, context);
+ context_release(context);
+
+ wined3d_resource_release(&op->buffer->resource);
+}
+
+void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *uav)
+{
+ struct wined3d_cs_copy_uav_counter *op;
+
+ op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_COPY_UAV_COUNTER;
+ op->buffer = dst_buffer;
+ op->offset = offset;
+ op->view = uav;
+
+ wined3d_resource_acquire(&dst_buffer->resource);
+
+ cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
+}
+
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
{
struct wined3d_cs_stop *op;
@@ -2285,6 +2323,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
/* WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION */ wined3d_cs_exec_add_dirty_texture_region,
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
+ /* WINED3D_CS_OP_COPY_UAV_COUNTER */ wined3d_cs_exec_copy_uav_counter,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3d12e417a4..18e1b010f0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3959,6 +3959,15 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
return 0.0f;
}
+void CDECL wined3d_device_copy_uav_counter(struct wined3d_device *device,
+ struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav)
+{
+ TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
+ device, dst_buffer, offset, uav);
+
+ wined3d_cs_emit_copy_uav_counter(device->cs, dst_buffer, offset, uav);
+}
+
void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
{
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index adb43dd374..da915ea946 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -898,6 +898,27 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
checkGLcall("clear unordered access view");
}
+void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
+ struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context)
+{
+ struct wined3d_bo_address dst, src;
+ DWORD dst_location;
+
+ if (!view->counter_bo)
+ return;
+
+ dst_location = wined3d_buffer_get_memory(buffer, &dst, buffer->locations);
+ dst.addr += offset;
+
+ src.buffer_object = view->counter_bo;
+ src.addr = NULL;
+
+ context_copy_bo_address(context, &dst, buffer->buffer_type_hint,
+ &src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint));
+
+ wined3d_buffer_invalidate_location(buffer, ~dst_location);
+}
+
static void wined3d_unordered_access_view_cs_init(void *object)
{
struct wined3d_unordered_access_view *view = object;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 43ec7aa1a4..fa33c5750e 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -38,6 +38,7 @@
@ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr)
@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
@ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr)
+@ cdecl wined3d_device_copy_uav_counter(ptr ptr long ptr)
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
@ cdecl wined3d_device_decref(ptr)
@ cdecl wined3d_device_dispatch_compute(ptr long long long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2270ae0f1c..7d3e697058 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3426,6 +3426,8 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
const RECT *rect, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer,
+ unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
@@ -3648,6 +3650,8 @@ struct wined3d_unordered_access_view
void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view *view,
const struct wined3d_uvec4 *clear_value, struct wined3d_context *context) DECLSPEC_HIDDEN;
+void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
+ struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
DWORD location) DECLSPEC_HIDDEN;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index d176ab1374..f83217b48f 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2209,6 +2209,8 @@ HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *d
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
+void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
+ struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
struct wined3d_device_parent *device_parent, struct wined3d_device **device);
--
2.13.0
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