[PATCH 1/2] wined3d: Avoid writing queue->head in the CS thread.
Stefan Dösinger
stefan at codeweavers.com
Sun Aug 27 16:22:41 CDT 2017
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/wined3d/cs.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 8961dfe..4a405d0 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2615,8 +2615,8 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
InterlockedExchange(&queue->tail, tail);
}
- cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head = 0;
- cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head = 0;
+ cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head;
+ cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
TRACE("Stopped.\n");
FreeLibraryAndExitThread(cs->wined3d_module, 0);
}
--
2.10.2
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