[PATCH 6/6] wined3d: Implement d3d11_immediate_context_CSSetUnorderedAccessViews().
Józef Kucia
jkucia at codeweavers.com
Wed Feb 8 04:54:18 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 85f84fe..7456429 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1200,8 +1200,24 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
{
- FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
iface, start_slot, view_count, views, initial_counts);
+
+ if (initial_counts)
+ FIXME("Ignoring initial counts.\n");
+
+ wined3d_mutex_lock();
+ for (i = 0; i < view_count; ++i)
+ {
+ struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
+
+ wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
+ view ? view->wined3d_view : NULL);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
--
2.10.2
More information about the wine-patches
mailing list