[PATCH 2/6] wined3d: Fix bind count for shader resource views.
Józef Kucia
jkucia at codeweavers.com
Mon Feb 13 06:07:33 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/cs.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 1d2870e..3a46a3c 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -1039,8 +1039,16 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_shader_resource_view *op = data;
+ struct wined3d_shader_resource_view *prev;
+ prev = cs->state.shader_resource_view[op->type][op->view_idx];
cs->state.shader_resource_view[op->type][op->view_idx] = op->view;
+
+ if (op->view)
+ InterlockedIncrement(&op->view->resource->bind_count);
+ if (prev)
+ InterlockedDecrement(&prev->resource->bind_count);
+
if (op->type != WINED3D_SHADER_TYPE_COMPUTE)
device_invalidate_state(cs->device, STATE_SHADER_RESOURCE_BINDING);
}
--
2.10.2
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