[PATCH 05/10] d3d11/tests: Add more tests for format reinterpreting SRVs.
Józef Kucia
jkucia at codeweavers.com
Wed Feb 15 07:27:34 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 50 ++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 44 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 229adc8..4ac69f9 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -5548,6 +5548,7 @@ static void test_texture(void)
0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x00107e46, 0x00000000, 0x0100003e,
};
+ static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
static const DWORD ps_ld_sint8_code[] =
{
#if 0
@@ -5585,6 +5586,7 @@ static void test_texture(void)
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
};
+ static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
static const DWORD ps_ld_uint8_code[] =
{
#if 0
@@ -5617,6 +5619,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081,
0x3b808081, 0x0100003e,
};
+ static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
static const DWORD ps_sample_code[] =
{
#if 0
@@ -5643,6 +5646,7 @@ static void test_texture(void)
0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
+ static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
static const DWORD ps_sample_b_code[] =
{
#if 0
@@ -5672,6 +5676,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
+ static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
static const DWORD ps_sample_l_code[] =
{
#if 0
@@ -5701,6 +5706,7 @@ static void test_texture(void)
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
+ static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const DWORD ps_sample_2d_array_code[] =
{
#if 0
@@ -5732,12 +5738,6 @@ static void test_texture(void)
0x0020800a, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
- static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
- static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
- static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
- static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
- static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
- static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const struct shader ps_sample_2d_array = {ps_sample_2d_array_code, sizeof(ps_sample_2d_array_code)};
static const DWORD red_data[] =
{
@@ -5846,6 +5846,20 @@ static void test_texture(void)
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x02, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
+ static const float r32_float[] =
+ {
+ 0.0f, 1.0f, 0.5f, 0.50f,
+ 1.0f, 0.0f, 0.0f, 0.75f,
+ 0.0f, 1.0f, 0.5f, 0.25f,
+ 1.0f, 0.0f, 0.0f, 0.75f,
+ };
+ static const DWORD r32_uint[] =
+ {
+ 0, 1, 2, 3,
+ 100, 200, 255, 128,
+ 40, 30, 20, 10,
+ 250, 210, 155, 190,
+ };
static const struct texture rgba_texture =
{
4, 4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
@@ -5889,6 +5903,10 @@ static void test_texture(void)
{blue_data, 5 * sizeof(*blue_data)},
}
};
+ static const struct texture r32f_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
+ {{r32_float, 4 * sizeof(*r32_float)}}};
+ static const struct texture r32u_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
+ {{r32_uint, 4 * sizeof(*r32_uint)}}};
static const DWORD red_colors[] =
{
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
@@ -5973,6 +5991,20 @@ static void test_texture(void)
0x7e7e7e7e, 0x7e7e7e7e, 0x7e7e7e7e, 0x7e808080,
0x7e7e7e7e, 0x7e7f7f7f, 0x7e7f7f7f, 0x7e7f7f7f,
};
+ static const DWORD r32f_colors[] =
+ {
+ 0xff000000, 0xff0000ff, 0xff00007f, 0xff00007f,
+ 0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
+ 0xff000000, 0xff0000ff, 0xff00007f, 0xff000040,
+ 0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
+ };
+ static const DWORD r32u_colors[16] =
+ {
+ 0x01000000, 0x01000001, 0x01000002, 0x01000003,
+ 0x01000064, 0x010000c8, 0x010000ff, 0x01000080,
+ 0x01000028, 0x0100001e, 0x01000014, 0x0100000a,
+ 0x010000fa, 0x010000d2, 0x0100009b, 0x010000be,
+ };
static const DWORD zero_colors[4 * 4] = {0};
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
@@ -6119,6 +6151,8 @@ static void test_texture(void)
#define BC3_UNORM_SRGB DXGI_FORMAT_BC3_UNORM_SRGB
#define R8G8B8A8_UNORM_SRGB DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
#define R8G8B8A8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
+#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
+#define R32_UINT DXGI_FORMAT_R32_UINT
#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
{&ps_sample, &bc1_typeless, {BC1_UNORM, TEX_2D, 0, 1}, 0.0f, bc_colors},
{&ps_sample, &bc1_typeless, {BC1_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
@@ -6128,10 +6162,12 @@ static void test_texture(void)
{&ps_sample, &bc3_typeless, {BC3_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, srgb_colors},
{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM, TEX_2D, 0, 1}, 0.0f, srgb_data},
+ {&ps_sample, &r32f_typeless, {R32_FLOAT, TEX_2D, 0, 1}, 0.0f, r32f_colors},
{&ps_sample, &array_2d_texture, {FMT_UNKNOWN, TEX_2D, 0, 1}, 0.0f, red_colors},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 0, 1}, 0.0f, red_colors},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 1, 1}, 0.0f, green_data},
{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 2, 1}, 0.0f, blue_colors},
+ {&ps_ld_uint8, &r32u_typeless, {R32_UINT, TEX_2D, 0, 1}, 0.0f, r32u_colors},
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef BC1_UNORM
@@ -6142,6 +6178,8 @@ static void test_texture(void)
#undef BC3_UNORM_SRGB
#undef R8G8B8A8_UNORM_SRGB
#undef R8G8B8A8_UNORM
+#undef R32_FLOAT
+#undef R32_UINT
#undef FMT_UNKNOWN
};
--
2.10.2
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