[PATCH 5/5] wined3d: Send GL context destruction through the command stream.
Henri Verbeet
hverbeet at codeweavers.com
Wed Feb 15 17:58:56 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 57bec83..3777331 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -945,9 +945,10 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable);
}
-static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
+static void wined3d_device_delete_opengl_contexts_cs(void *object)
{
struct wined3d_resource *resource, *cursor;
+ struct wined3d_device *device = object;
struct wined3d_context *context;
struct wined3d_shader *shader;
@@ -978,6 +979,11 @@ static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
}
}
+static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
+{
+ wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
+}
+
static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
struct wined3d_context *context;
--
2.1.4
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