wined3d: Call wined3d_cs_emit_unload_resource outside of command stream.
Sebastian Lackner
sebastian at fds-team.de
Thu Feb 16 20:47:41 CST 2017
Signed-off-by: Sebastian Lackner <sebastian at fds-team.de>
---
dlls/wined3d/device.c | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 37773315767..49de6c740ed 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -947,17 +947,10 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
static void wined3d_device_delete_opengl_contexts_cs(void *object)
{
- struct wined3d_resource *resource, *cursor;
struct wined3d_device *device = object;
struct wined3d_context *context;
struct wined3d_shader *shader;
- LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
- {
- TRACE("Unloading resource %p.\n", resource);
- wined3d_cs_emit_unload_resource(device->cs, resource);
- }
-
LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
{
device->shader_backend->shader_destroy(shader);
@@ -981,6 +974,14 @@ static void wined3d_device_delete_opengl_contexts_cs(void *object)
static void wined3d_device_delete_opengl_contexts(struct wined3d_device *device)
{
+ struct wined3d_resource *resource, *cursor;
+
+ LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
+ {
+ TRACE("Unloading resource %p.\n", resource);
+ wined3d_cs_emit_unload_resource(device->cs, resource);
+ }
+
wined3d_cs_destroy_object(device->cs, wined3d_device_delete_opengl_contexts_cs, device);
}
--
2.11.0
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