[PATCH 1/4] d3d8/tests: Work around a r500 Windows point sprite bug.
Stefan Dösinger
stefandoesinger at gmx.at
Mon Feb 20 16:31:02 CST 2017
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/d3d8/tests/visual.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index a7177d3..d314edb 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -6937,6 +6937,17 @@ static void test_pointsize(void)
goto done;
}
+ /* The r500 Windows driver needs a draw with regular texture coordinates at least once during the
+ * device's lifetime, otherwise texture coordinate generation only works for texture 0. */
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_TEX1);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr=%#x.\n", hr);
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, vertices, sizeof(float) * 5);
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
--
2.10.2
More information about the wine-patches
mailing list