[PATCH 3/5] wined3d: Check for depth/stencil surfaces in individual surface location loaders.
Henri Verbeet
hverbeet at codeweavers.com
Tue Feb 21 17:53:21 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 73 +++++++++++++++++++++++++++++++-------------------
1 file changed, 46 insertions(+), 27 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3acf19a..15e020e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2505,9 +2505,16 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
struct wined3d_texture *texture = surface->container;
struct wined3d_texture_sub_resource *sub_resource;
+ sub_resource = &texture->sub_resources[sub_resource_idx];
+ if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
+ wined3d_debug_location(sub_resource->locations));
+ return FALSE;
+ }
+
wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
- sub_resource = &texture->sub_resources[sub_resource_idx];
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
@@ -2534,18 +2541,26 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
}
/* Context activation is done by the caller. */
-static HRESULT surface_load_drawable(struct wined3d_surface *surface,
+static BOOL surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_context *context)
{
unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
struct wined3d_texture *texture = surface->container;
RECT r;
+ if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ DWORD current = texture->sub_resources[sub_resource_idx].locations;
+ FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
+ wined3d_debug_location(current));
+ return FALSE;
+ }
+
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource))
{
ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
- return WINED3DERR_INVALIDCALL;
+ return FALSE;
}
surface_get_rect(surface, NULL, &r);
@@ -2553,7 +2568,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
surface_blt_to_drawable(texture->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
- return WINED3D_OK;
+ return TRUE;
}
static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -2573,13 +2588,20 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
RECT src_rect;
sub_resource = surface_get_sub_resource(surface);
+ if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
+ wined3d_debug_location(sub_resource->locations));
+ return FALSE;
+ }
+
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource)
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
{
surface_load_fb_texture(surface, srgb, context);
- return WINED3D_OK;
+ return TRUE;
}
width = wined3d_texture_get_level_width(texture, surface->texture_level);
@@ -2599,7 +2621,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
&src_rect, surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
- return WINED3D_OK;
+ return TRUE;
}
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
@@ -2615,7 +2637,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_blt_fbo(device, context, WINED3D_TEXF_POINT, surface, src_location,
&src_rect, surface, dst_location, &src_rect);
- return WINED3D_OK;
+ return TRUE;
}
/* Upload from system memory */
@@ -2678,7 +2700,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
ERR("Out of memory (%u).\n", dst_slice_pitch);
context_release(context);
- return E_OUTOFMEMORY;
+ return FALSE;
}
format.convert(src_mem, dst_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, width, height, 1);
@@ -2702,7 +2724,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
{
ERR("Out of memory (%u).\n", dst_slice_pitch);
context_release(context);
- return E_OUTOFMEMORY;
+ return FALSE;
}
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
@@ -2720,11 +2742,11 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
HeapFree(GetProcessHeap(), 0, dst_mem);
- return WINED3D_OK;
+ return TRUE;
}
/* Context activation is done by the caller. */
-static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
+static BOOL surface_load_renderbuffer(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD dst_location)
{
struct wined3d_texture *texture = surface->container;
@@ -2734,6 +2756,13 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
DWORD locations = surface_get_sub_resource(surface)->locations;
DWORD src_location;
+ if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
+ wined3d_debug_location(locations));
+ return FALSE;
+ }
+
if (locations & WINED3D_LOCATION_RB_MULTISAMPLE)
src_location = WINED3D_LOCATION_RB_MULTISAMPLE;
else if (locations & WINED3D_LOCATION_RB_RESOLVED)
@@ -2745,24 +2774,15 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
surface_blt_fbo(texture->resource.device, context, WINED3D_TEXF_POINT,
surface, src_location, &rect, surface, dst_location, &rect);
+
+ return TRUE;
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
BOOL surface_load_location(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
{
- unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
- struct wined3d_texture *texture = surface->container;
-
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
- if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
- {
- DWORD current = texture->sub_resources[sub_resource_idx].locations;
- FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
- wined3d_debug_location(current), wined3d_debug_location(location));
- return FALSE;
- }
-
switch (location)
{
case WINED3D_LOCATION_USER_MEMORY:
@@ -2771,17 +2791,16 @@ BOOL surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
return surface_load_sysmem(surface, context, location);
case WINED3D_LOCATION_DRAWABLE:
- return SUCCEEDED(surface_load_drawable(surface, context));
+ return surface_load_drawable(surface, context);
case WINED3D_LOCATION_RB_RESOLVED:
case WINED3D_LOCATION_RB_MULTISAMPLE:
- surface_load_renderbuffer(surface, context, location);
- return TRUE;
+ return surface_load_renderbuffer(surface, context, location);
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
- return SUCCEEDED(surface_load_texture(surface, context,
- location == WINED3D_LOCATION_TEXTURE_SRGB));
+ return surface_load_texture(surface, context,
+ location == WINED3D_LOCATION_TEXTURE_SRGB);
default:
ERR("Don't know how to handle location %#x.\n", location);
--
2.1.4
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