[PATCH 1/5] wined3d: Support downloading depth textures in surface_load_sysmem().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 24 01:10:29 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 10 ++--------
1 file changed, 2 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 399f436..8b5f5ce 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2475,13 +2475,6 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture->sub_resources[sub_resource_idx];
- if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
- {
- FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
- wined3d_debug_location(sub_resource->locations));
- return FALSE;
- }
-
wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
@@ -2498,7 +2491,8 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
return TRUE;
}
- if (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)
+ if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
{
read_from_framebuffer(surface, context, dst_location);
return TRUE;
--
2.1.4
More information about the wine-patches
mailing list