[PATCH 1/5] wined3d: Use the command stream state in wined3d_cs_exec_draw().
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 27 23:11:58 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/cs.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index c686181..1769dc1 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -581,7 +581,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
{
- struct wined3d_state *state = &cs->device->state;
+ struct wined3d_state *state = &cs->state;
const struct wined3d_cs_draw *op = data;
unsigned int i;
@@ -592,11 +592,11 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX);
}
- if (cs->state.gl_primitive_type != op->primitive_type)
+ if (state->gl_primitive_type != op->primitive_type)
{
- if (cs->state.gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS)
+ if (state->gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS)
device_invalidate_state(cs->device, STATE_POINT_ENABLE);
- cs->state.gl_primitive_type = op->primitive_type;
+ state->gl_primitive_type = op->primitive_type;
}
draw_primitive(cs->device, state, op->base_vertex_idx, op->start_idx,
--
2.1.4
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