[PATCH 3/5] wined3d: Use the command stream state in swapchain_gl_present().
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 27 23:12:00 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/swapchain.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 1a8e7fa..8a62119 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -487,7 +487,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags)
{
struct wined3d_texture *back_buffer = swapchain->back_buffers[0];
- const struct wined3d_fb_state *fb = &swapchain->device->fb;
+ const struct wined3d_fb_state *fb = &swapchain->device->cs->fb;
const struct wined3d_gl_info *gl_info;
struct wined3d_texture *logo_texture;
struct wined3d_context *context;
--
2.1.4
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