[PATCH 1/6] d3d11/tests: Add test for render target device mismatch.
Józef Kucia
jkucia at codeweavers.com
Tue Jan 3 06:46:28 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
The debug layer warns about device mismatch and crashes.
---
dlls/d3d11/tests/d3d11.c | 35 +++++++++++++++++++++++++++++++++++
1 file changed, 35 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 1957ad3..ac4393d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -12664,6 +12664,40 @@ static void test_sm5_bufinfo_instruction(void)
release_test_context(&test_context);
}
+static void test_render_target_device_mismatch(void)
+{
+ struct d3d11_test_context test_context;
+ struct device_desc device_desc = {0};
+ ID3D11DeviceContext *context;
+ ID3D11RenderTargetView *rtv;
+ ID3D11Device *device;
+ ULONG refcount;
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+
+ device = create_device(&device_desc);
+ ok(!!device, "Failed to create device.\n");
+
+ ID3D11Device_GetImmediateContext(device, &context);
+
+ rtv = (ID3D11RenderTargetView *)0xdeadbeef;
+ ID3D11DeviceContext_OMGetRenderTargets(context, 1, &rtv, NULL);
+ ok(!rtv, "Got unexpected render target view %p.\n", rtv);
+ ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
+ ID3D11DeviceContext_OMGetRenderTargets(context, 1, &rtv, NULL);
+ ok(rtv == test_context.backbuffer_rtv, "Got unexpected render target view %p.\n", rtv);
+ ID3D11RenderTargetView_Release(rtv);
+
+ rtv = NULL;
+ ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
+
+ ID3D11DeviceContext_Release(context);
+ refcount = ID3D11Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ release_test_context(&test_context);
+}
+
START_TEST(d3d11)
{
test_create_device();
@@ -12732,4 +12766,5 @@ START_TEST(d3d11)
test_sm4_ret_instruction();
test_primitive_restart();
test_sm5_bufinfo_instruction();
+ test_render_target_device_mismatch();
}
--
2.7.3
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