[PATCH 6/6] d3d9/tests: Add d3d9ex test for backbuffer resize.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 5 04:50:55 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d9/tests/d3d9ex.c | 102 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 102 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index b40a979..f949f5c 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -3600,6 +3600,107 @@ static void test_swapchain_parameters(void)
DestroyWindow(window);
}
+static void test_backbuffer_resize(void)
+{
+ D3DPRESENT_PARAMETERS present_parameters = {0};
+ IDirect3DSurface9 *backbuffer, *old_backbuffer;
+ D3DSURFACE_DESC surface_desc;
+ IDirect3DDevice9Ex *device;
+ D3DCOLOR color;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ static const struct
+ {
+ float position[3];
+ DWORD diffuse;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
+ {{-1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
+ {{ 1.0f, -1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
+ {{ 1.0f, 1.0f, 0.1f}, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00)},
+ };
+
+ window = create_window();
+ if (!(device = create_device(window, NULL)))
+ {
+ skip("Failed to create a D3D device.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+ color = get_pixel_color(device, 1, 1);
+ ok(color == 0x00ff0000, "Got unexpected color 0x%08x.\n", color);
+
+ present_parameters.BackBufferWidth = 800;
+ present_parameters.BackBufferHeight = 600;
+ present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.hDeviceWindow = NULL;
+ present_parameters.Windowed = TRUE;
+ present_parameters.EnableAutoDepthStencil = TRUE;
+ present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+ hr = IDirect3DDevice9_Reset(device, &present_parameters);
+ ok(SUCCEEDED(hr), "Failed to reset, hr %#x.\n", hr);
+
+ old_backbuffer = backbuffer;
+ hr = IDirect3DSurface9_GetDesc(old_backbuffer, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
+ todo_wine ok(surface_desc.Width == 640, "Got unexpected width %u.\n", surface_desc.Width);
+ todo_wine ok(surface_desc.Height == 480, "Got unexpected height %u.\n", surface_desc.Height);
+ refcount = IDirect3DSurface9_Release(old_backbuffer);
+ ok(!refcount, "Surface has %u references left.\n", refcount);
+
+ hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
+ ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ todo_wine ok(backbuffer != old_backbuffer, "Expected new backbuffer surface.\n");
+
+ hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+ color = get_pixel_color(device, 1, 1);
+ ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
+ color = get_pixel_color(device, 700, 500);
+ ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+ color = get_pixel_color(device, 1, 1);
+ ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
+ color = get_pixel_color(device, 700, 500);
+ ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
+
+ IDirect3DSurface9_Release(backbuffer);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@@ -3647,4 +3748,5 @@ START_TEST(d3d9ex)
test_wndproc_windowed();
test_window_style();
test_swapchain_parameters();
+ test_backbuffer_resize();
}
--
2.7.3
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