[PATCH 03/12] d3d8: Return D3D_OK from UnlockRect() for not locked textures.

Józef Kucia jkucia at codeweavers.com
Fri Jan 13 05:53:46 CST 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Fixes bug 19862
https://bugs.winehq.org/show_bug.cgi?id=19862

---
 dlls/d3d8/surface.c      | 11 ++++++++---
 dlls/d3d8/tests/device.c |  3 +--
 2 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/dlls/d3d8/surface.c b/dlls/d3d8/surface.c
index 81ddd8f..56f9282 100644
--- a/dlls/d3d8/surface.c
+++ b/dlls/d3d8/surface.c
@@ -271,11 +271,16 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
     hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
     wined3d_mutex_unlock();
 
-    switch(hr)
+    if (hr == WINEDDERR_NOTLOCKED)
     {
-        case WINEDDERR_NOTLOCKED:       return D3DERR_INVALIDCALL;
-        default:                        return hr;
+        D3DRESOURCETYPE type;
+        if (surface->texture)
+            type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
+        else
+            type = D3DRTYPE_SURFACE;
+        hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
     }
+    return hr;
 }
 
 static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 17c9d1c..28c6af3 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -4883,7 +4883,6 @@ static void test_lockrect_invalid(void)
         ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
         expected_hr = resources[r].type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
         hr = IDirect3DSurface8_UnlockRect(surface);
-        todo_wine_if(resources[r].type == D3DRTYPE_TEXTURE)
         ok(hr == expected_hr, "Got hr %#x, expected %#x, type %s.\n", hr, expected_hr, resources[r].name);
 
         for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
@@ -5025,7 +5024,7 @@ static void test_lockrect_invalid(void)
             hr = IDirect3DTexture8_UnlockRect(texture, 0);
             ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
             hr = IDirect3DTexture8_UnlockRect(texture, 0);
-            todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
+            ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
 
             hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
             ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
-- 
2.7.3




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