[PATCH 4/5] d3d8/tests: Add a test for DrawIndexedPrimitiveUP().
Matteo Bruni
mbruni at codeweavers.com
Wed Jan 18 14:35:31 CST 2017
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d8/tests/visual.c | 103 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 103 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index c0ecc6a..57c8917 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -9700,6 +9700,108 @@ done:
DestroyWindow(window);
}
+static void test_drawindexedprimitiveup(void)
+{
+ static const struct vertex
+ {
+ struct vec3 position;
+ DWORD diffuse;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.1f}, 0xff00ff00},
+ {{-1.0f, 1.0f, 0.1f}, 0xff0000ff},
+ {{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
+ {{ 1.0f, 1.0f, 0.1f}, 0xff0000ff},
+
+ {{-1.0f, -1.0f, 0.1f}, 0xff0000ff},
+ {{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
+ {{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
+ {{ 1.0f, 1.0f, 0.1f}, 0xff00ff00},
+ };
+ static const unsigned short indices[] = {0, 1, 2, 3, 4, 5, 6, 7};
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ D3DCOLOR color;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 4, 4, 2, indices + 4, D3DFMT_INDEX16, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 160, 120);
+ ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 480, 120);
+ ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 160, 360);
+ ok(color_match(color, 0x00404080, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 480, 360);
+ ok(color_match(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 0, 4, 2, indices, D3DFMT_INDEX16, quad, sizeof(*quad));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 160, 120);
+ ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 480, 120);
+ ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 160, 360);
+ ok(color_match(color, 0x00408040, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 480, 360);
+ ok(color_match(color, 0x00bf0040, 1), "Got unexpected color 0x%08x.\n", color);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@@ -9770,4 +9872,5 @@ START_TEST(visual)
test_edge_antialiasing_blending();
test_max_index16();
test_backbuffer_resize();
+ test_drawindexedprimitiveup();
}
--
2.10.2
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