[PATCH 02/11] d3d11/tests: Use correct raw buffer flag for SRVs.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 26 06:07:28 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6911a77..ed1401a 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -12956,7 +12956,7 @@ static void test_sm5_bufinfo_instruction(void)
U(srv_desc).BufferEx.NumElements = test->view_element_count;
U(srv_desc).BufferEx.Flags = 0;
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
- U(srv_desc).BufferEx.Flags |= D3D11_BUFFER_UAV_FLAG_RAW;
+ U(srv_desc).BufferEx.Flags |= D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
uav = NULL;
--
2.10.2
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