[PATCH 03/11] wined3d: Add ARB_texture_buffer_object extension.
Józef Kucia
jkucia at codeweavers.com
Thu Jan 26 06:07:29 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/directx.c | 6 ++++++
dlls/wined3d/wined3d_gl.h | 1 +
2 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c8b4756..944a4a3 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -154,6 +154,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
{"GL_ARB_sync", ARB_SYNC },
{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
+ {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
{"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
{"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
{"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
@@ -2784,6 +2785,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glGetSynciv)
USE_GL_FUNC(glIsSync)
USE_GL_FUNC(glWaitSync)
+ /* GL_ARB_texture_buffer_object */
+ USE_GL_FUNC(glTexBufferARB)
/* GL_ARB_texture_compression */
USE_GL_FUNC(glCompressedTexImage2DARB)
USE_GL_FUNC(glCompressedTexImage3DARB)
@@ -3156,6 +3159,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
+ USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
@@ -3277,6 +3281,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
+ MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
@@ -3621,6 +3626,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
{ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
+ {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
{ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
{EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
/* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index cb1647c..84c49c3 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -87,6 +87,7 @@ enum wined3d_gl_extension
ARB_STENCIL_TEXTURING,
ARB_SYNC,
ARB_TEXTURE_BORDER_CLAMP,
+ ARB_TEXTURE_BUFFER_OBJECT,
ARB_TEXTURE_COMPRESSION,
ARB_TEXTURE_COMPRESSION_BPTC,
ARB_TEXTURE_COMPRESSION_RGTC,
--
2.10.2
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