[PATCH 5/5] wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 27 04:36:35 CST 2017
Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 5303d09..b31394b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1158,7 +1158,7 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
return;
}
- if (!(buffer->flags & WINED3D_BUFFER_PIN_SYSMEM) && buffer->buffer_object)
+ if (buffer->map_ptr)
{
struct wined3d_device *device = buffer->resource.device;
const struct wined3d_gl_info *gl_info;
--
2.1.4
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