[PATCH 01/13] wined3d: Add ARB_shading_language_packing extension.
Józef Kucia
jkucia at codeweavers.com
Sat Jan 28 10:14:00 CST 2017
For f32tof16 and f16tof32 instructions.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/directx.c | 2 ++
dlls/wined3d/glsl_shader.c | 5 ++++-
dlls/wined3d/wined3d_gl.h | 1 +
3 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 944a4a3..b88ad99 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -150,6 +150,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
+ {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
{"GL_ARB_shadow", ARB_SHADOW },
{"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
{"GL_ARB_sync", ARB_SYNC },
@@ -3656,6 +3657,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
{ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
+ {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
{ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
{ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 968c2a2..c955ec4 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6130,6 +6130,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "#extension GL_ARB_shader_image_load_store : enable\n");
if (gl_info->supported[ARB_SHADER_IMAGE_SIZE])
shader_addline(buffer, "#extension GL_ARB_shader_image_size : enable\n");
+ if (gl_info->supported[ARB_SHADING_LANGUAGE_PACKING])
+ shader_addline(buffer, "#extension GL_ARB_shading_language_packing : enable\n");
if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS])
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
@@ -8728,7 +8730,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3]
&& gl_info->supported[ARB_DERIVATIVE_CONTROL]
&& gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE]
- && gl_info->supported[ARB_SHADER_IMAGE_SIZE])
+ && gl_info->supported[ARB_SHADER_IMAGE_SIZE]
+ && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING])
shader_model = 5;
else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2]
&& gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS]
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 84c49c3..f600d0a 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -83,6 +83,7 @@ enum wined3d_gl_extension
ARB_SHADER_IMAGE_SIZE,
ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100,
+ ARB_SHADING_LANGUAGE_PACKING,
ARB_SHADOW,
ARB_STENCIL_TEXTURING,
ARB_SYNC,
--
2.10.2
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