[PATCH 01/10] wined3d: Add ARB_compute_shader extension.
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:32 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/directx.c | 4 ++++
dlls/wined3d/wined3d_gl.h | 1 +
2 files changed, 5 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 79e2cd7..037883c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -113,6 +113,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
{"GL_ARB_clip_control", ARB_CLIP_CONTROL },
{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
+ {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
{"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
@@ -2631,6 +2632,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glClipControl)
/* GL_ARB_color_buffer_float */
USE_GL_FUNC(glClampColorARB)
+ /* GL_ARB_compute_shader */
+ USE_GL_FUNC(glDispatchCompute)
/* GL_ARB_copy_buffer */
USE_GL_FUNC(glCopyBufferSubData)
/* GL_ARB_debug_output */
@@ -3663,6 +3666,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
+ {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
{ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
{ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 3583d6f..8bf970f 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -46,6 +46,7 @@ enum wined3d_gl_extension
ARB_BLEND_FUNC_EXTENDED,
ARB_CLIP_CONTROL,
ARB_COLOR_BUFFER_FLOAT,
+ ARB_COMPUTE_SHADER,
ARB_COPY_BUFFER,
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
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