[PATCH 5/7] wined3d: Implement wined3d_device_get_cs_resource_view().
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:46 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/device.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 56caf1c..73345a2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2853,6 +2853,20 @@ void CDECL wined3d_device_set_cs_resource_view(struct wined3d_device *device,
wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx, view);
}
+struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
+ UINT idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ if (idx >= MAX_SHADER_RESOURCE_VIEWS)
+ {
+ WARN("Invalid view index %u.\n", idx);
+ return NULL;
+ }
+
+ return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx];
+}
+
void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_unordered_access_view *uav)
{
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
More information about the wine-patches
mailing list