[PATCH 2/6] d3d11: Implement CSSetShaderResources() for immediate contexts.
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:50 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/d3d11/device.c | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index cf1bdfe..119fe80 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1191,8 +1191,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
{
- FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
- iface, start_slot, view_count, views);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
+
+ wined3d_mutex_lock();
+ for (i = 0; i < view_count; ++i)
+ {
+ struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
+
+ wined3d_device_set_cs_resource_view(device->wined3d_device, start_slot + i,
+ view ? view->wined3d_view : NULL);
+ }
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
More information about the wine-patches
mailing list