[PATCH 1/7] wined3d: Implement wined3d_device_get_compute_shader().
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:42 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/device.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 7898527..0716fd9 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2818,6 +2818,13 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru
wined3d_shader_decref(prev);
}
+struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device)
+{
+ TRACE("device %p.\n", device);
+
+ return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE];
+}
+
void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_unordered_access_view *uav)
{
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
More information about the wine-patches
mailing list