[PATCH 3/7] wined3d: Implement wined3d_device_get_cs_cb().
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:44 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/device.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index af93dda..d66e0a2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2832,6 +2832,19 @@ void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, UINT idx, str
wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_COMPUTE, idx, buffer);
}
+struct wined3d_buffer * CDECL wined3d_device_get_cs_cb(const struct wined3d_device *device, UINT idx)
+{
+ TRACE("device %p, idx %u.\n", device, idx);
+
+ if (idx >= MAX_CONSTANT_BUFFERS)
+ {
+ WARN("Invalid constant buffer index %u.\n", idx);
+ return NULL;
+ }
+
+ return device->state.cb[WINED3D_SHADER_TYPE_COMPUTE][idx];
+}
+
void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *device,
unsigned int idx, struct wined3d_unordered_access_view *uav)
{
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
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