[PATCH 04/10] wined3d: Implement SM5 dcl_thread_group instruction.
Guillaume Charifi
guillaume.charifi at sfr.fr
Sun Jan 29 07:43:35 CST 2017
Signed-off-by: Guillaume Charifi <guillaume.charifi at sfr.fr>
---
dlls/wined3d/shader.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4c8fe16..bc51bad 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1026,6 +1026,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
{
reg_maps->temporary_count = ins.declaration.count;
}
+ else if (ins.handler_idx == WINED3DSIH_DCL_THREAD_GROUP)
+ {
+ if (shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
+ {
+ shader->u.cs.local_size_x = ins.declaration.thread_group_size.x;
+ shader->u.cs.local_size_y = ins.declaration.thread_group_size.y;
+ shader->u.cs.local_size_z = ins.declaration.thread_group_size.z;
+ }
+ else
+ FIXME("Invalid instruction %#x for shader type %#x.\n",
+ ins.handler_idx, shader_version.type);
+ }
else if (ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT)
{
if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
--
Guillaume Charifi <guillaume.charifi at sfr.fr>
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