d2d1: Make use of the available ARRAY_SIZE macro.
Michael Stefaniuc
mstefani at winehq.org
Fri Jul 7 10:15:14 CDT 2017
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/d2d1/bitmap.c | 4 ++--
dlls/d2d1/brush.c | 4 ++--
dlls/d2d1/render_target.c | 11 +++++------
3 files changed, 9 insertions(+), 10 deletions(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 43904bb..6d9c352 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -210,7 +210,7 @@ static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, D2D1_ALPHA_MODE_IGNORE },
};
- for (i = 0; i < sizeof(supported_formats) / sizeof(*supported_formats); ++i)
+ for (i = 0; i < ARRAY_SIZE(supported_formats); ++i)
{
if (supported_formats[i].format == format->format
&& supported_formats[i].alphaMode == format->alphaMode)
@@ -476,7 +476,7 @@ HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *d
return hr;
}
- for (i = 0, d2d_format = NULL; i < sizeof(format_lookup) / sizeof(*format_lookup); ++i)
+ for (i = 0, d2d_format = NULL; i < ARRAY_SIZE(format_lookup); ++i)
{
if (IsEqualGUID(&wic_format, format_lookup[i].wic))
{
diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index 601f40f..51ef71a 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -868,7 +868,7 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_b
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
- if (brush->type >= sizeof(brush_sizes) / sizeof(*brush_sizes))
+ if (brush->type >= ARRAY_SIZE(brush_sizes))
{
ERR("Unhandled brush type %#x.\n", brush->type);
return E_NOTIMPL;
@@ -877,7 +877,7 @@ HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_b
buffer_desc.ByteWidth = brush_sizes[brush->type];
if (opacity_brush)
{
- if (opacity_brush->type >= sizeof(brush_sizes) / sizeof(*brush_sizes))
+ if (opacity_brush->type >= ARRAY_SIZE(brush_sizes))
{
ERR("Unhandled opacity brush type %#x.\n", opacity_brush->type);
return E_NOTIMPL;
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 20ea534..37121d9 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -2738,7 +2738,7 @@ static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_t
}
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_outline,
- sizeof(il_desc_outline) / sizeof(*il_desc_outline), vs_code_outline, sizeof(vs_code_outline),
+ ARRAY_SIZE(il_desc_outline), vs_code_outline, sizeof(vs_code_outline),
&render_target->shape_resources[D2D_SHAPE_TYPE_OUTLINE].il)))
{
WARN("Failed to create outline input layout, hr %#x.\n", hr);
@@ -2746,7 +2746,7 @@ static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_t
}
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_triangle,
- sizeof(il_desc_triangle) / sizeof(*il_desc_triangle), vs_code_triangle, sizeof(vs_code_triangle),
+ ARRAY_SIZE(il_desc_triangle), vs_code_triangle, sizeof(vs_code_triangle),
&render_target->shape_resources[D2D_SHAPE_TYPE_TRIANGLE].il)))
{
WARN("Failed to create triangle input layout, hr %#x.\n", hr);
@@ -2754,8 +2754,7 @@ static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_t
}
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_bezier_outline,
- sizeof(il_desc_bezier_outline) / sizeof(*il_desc_bezier_outline),
- vs_code_bezier_outline, sizeof(vs_code_bezier_outline),
+ ARRAY_SIZE(il_desc_bezier_outline), vs_code_bezier_outline, sizeof(vs_code_bezier_outline),
&render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER_OUTLINE].il)))
{
WARN("Failed to create bezier outline input layout, hr %#x.\n", hr);
@@ -2763,7 +2762,7 @@ static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_t
}
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc_bezier,
- sizeof(il_desc_bezier) / sizeof(*il_desc_bezier), vs_code_bezier, sizeof(vs_code_bezier),
+ ARRAY_SIZE(il_desc_bezier), vs_code_bezier, sizeof(vs_code_bezier),
&render_target->shape_resources[D2D_SHAPE_TYPE_BEZIER].il)))
{
WARN("Failed to create bezier input layout, hr %#x.\n", hr);
@@ -2798,7 +2797,7 @@ static HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_t
goto err;
}
- for (i = 0; i < sizeof(brush_shaders) / sizeof(*brush_shaders); ++i)
+ for (i = 0; i < ARRAY_SIZE(brush_shaders); ++i)
{
const struct brush_shader *bs = &brush_shaders[i];
if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device, bs->byte_code, bs->byte_code_size,
--
2.9.4
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