[PATCH 5/7] wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 17 07:01:40 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d5820bd..58a4388 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2595,8 +2595,10 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
         }
     }
 
-    if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
-            && (view = fb->depth_stencil) && ffp_blitter_use_cpu_clear(view))
+    if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) && (view = fb->depth_stencil)
+            && (!view->format->depth_size || (flags & WINED3DCLEAR_ZBUFFER))
+            && (!view->format->stencil_size || (flags & WINED3DCLEAR_STENCIL))
+            && ffp_blitter_use_cpu_clear(view))
     {
         next_flags |= flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL);
         flags &= ~(WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL);
-- 
2.1.4




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