[PATCH 5/7] wined3d: Avoid using the CPU blitter for clearing either depth or stencil on combined formats.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 17 07:01:40 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d5820bd..58a4388 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2595,8 +2595,10 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de
}
}
- if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
- && (view = fb->depth_stencil) && ffp_blitter_use_cpu_clear(view))
+ if ((flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL)) && (view = fb->depth_stencil)
+ && (!view->format->depth_size || (flags & WINED3DCLEAR_ZBUFFER))
+ && (!view->format->stencil_size || (flags & WINED3DCLEAR_STENCIL))
+ && ffp_blitter_use_cpu_clear(view))
{
next_flags |= flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL);
flags &= ~(WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL);
--
2.1.4
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