[PATCH 1/6] wined3d: Rename shader_glsl_ld_buffer() to shader_glsl_ld_raw_structured().
Józef Kucia
jkucia at codeweavers.com
Wed Mar 1 17:55:26 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This function is also used for thread group shared memory.
---
dlls/wined3d/glsl_shader.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index c65bc69..b613319 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -5122,7 +5122,7 @@ static void shader_glsl_ld_uav(const struct wined3d_shader_instruction *ins)
shader_glsl_get_prefix(version->type), uav_idx, image_coord_param.param_str, dst_swizzle);
}
-static void shader_glsl_ld_buffer(const struct wined3d_shader_instruction *ins)
+static void shader_glsl_ld_raw_structured(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
const struct wined3d_shader_src_param *src = &ins->src[ins->src_count - 1];
@@ -9556,8 +9556,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_LABEL */ shader_glsl_label,
/* WINED3DSIH_LD */ shader_glsl_ld,
/* WINED3DSIH_LD2DMS */ NULL,
- /* WINED3DSIH_LD_RAW */ shader_glsl_ld_buffer,
- /* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_buffer,
+ /* WINED3DSIH_LD_RAW */ shader_glsl_ld_raw_structured,
+ /* WINED3DSIH_LD_STRUCTURED */ shader_glsl_ld_raw_structured,
/* WINED3DSIH_LD_UAV_TYPED */ shader_glsl_ld_uav,
/* WINED3DSIH_LIT */ shader_glsl_lit,
/* WINED3DSIH_LOD */ NULL,
--
2.10.2
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