[PATCH 1/7] wined3d: Recognize SM4 umul opcode.
Józef Kucia
jkucia at codeweavers.com
Fri Mar 10 02:10:55 CST 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 150342b..66b91ca 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5246,6 +5246,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ULT */ NULL,
/* WINED3DSIH_UMAX */ NULL,
/* WINED3DSIH_UMIN */ NULL,
+ /* WINED3DSIH_UMUL */ NULL,
/* WINED3DSIH_USHR */ NULL,
/* WINED3DSIH_UTOF */ NULL,
/* WINED3DSIH_XOR */ NULL,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 490fcbf..1454885 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -9826,6 +9826,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ULT */ shader_glsl_relop,
/* WINED3DSIH_UMAX */ shader_glsl_map2gl,
/* WINED3DSIH_UMIN */ shader_glsl_map2gl,
+ /* WINED3DSIH_UMUL */ NULL,
/* WINED3DSIH_USHR */ shader_glsl_binop,
/* WINED3DSIH_UTOF */ shader_glsl_to_float,
/* WINED3DSIH_XOR */ shader_glsl_binop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d7a4c04..83a72fe 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -266,6 +266,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ULT */ "ult",
/* WINED3DSIH_UMAX */ "umax",
/* WINED3DSIH_UMIN */ "umin",
+ /* WINED3DSIH_UMUL */ "umul",
/* WINED3DSIH_USHR */ "ushr",
/* WINED3DSIH_UTOF */ "utof",
/* WINED3DSIH_XOR */ "xor",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index ef68754..d71cbcb 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -191,6 +191,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_ULT = 0x4f,
WINED3D_SM4_OP_UGE = 0x50,
+ WINED3D_SM4_OP_UMUL = 0x51,
WINED3D_SM4_OP_UMAX = 0x53,
WINED3D_SM4_OP_UMIN = 0x54,
WINED3D_SM4_OP_USHR = 0x55,
@@ -896,6 +897,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
+ {WINED3D_SM4_OP_UMUL, WINED3DSIH_UMUL, "uu", "uu"},
{WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
{WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index cdc2400..0bb61af 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -883,6 +883,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ULT,
WINED3DSIH_UMAX,
WINED3DSIH_UMIN,
+ WINED3DSIH_UMUL,
WINED3DSIH_USHR,
WINED3DSIH_UTOF,
WINED3DSIH_XOR,
--
2.10.2
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