wined3d: A grammar fix in a comment.
Francois Gouget
fgouget at free.fr
Sun Mar 12 14:47:01 CDT 2017
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/wined3d/directx.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 51c6ad21826..cc6df115f88 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -3645,8 +3645,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
gl_info->limits.compute_samplers = gl_max;
TRACE("Max compute samplers: %u.\n", gl_info->limits.compute_samplers);
- /* A majority of OpenGL implementations allow to statically partition
- * the set of texture bindings into six separate sets. */
+ /* A majority of OpenGL implementations allow applications to statically
+ * partition the set of texture bindings into six separate sets. */
if (gl_info->limits.combined_samplers >= MAX_COMBINED_SAMPLERS + gl_info->limits.compute_samplers)
gl_info->limits.graphics_samplers -= gl_info->limits.compute_samplers;
}
--
2.11.0
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