[PATCH 1/5] wined3d: Get rid of "texture_stages" variable in draw_primitive_immediate_mode().
Józef Kucia
jkucia at codeweavers.com
Mon Mar 13 05:57:18 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/drawprim.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 4cb19e1..19881ea 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -175,9 +175,9 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_stream_info_element *element;
const BYTE *tex_coords[WINED3DDP_MAXTEXCOORD];
- unsigned int texture_unit, texture_stages;
const struct wined3d_ffp_attrib_ops *ops;
unsigned int untracked_material_count;
+ unsigned int texture_unit;
unsigned int tex_mask = 0;
BOOL specular_fog = FALSE;
BOOL ps = use_ps(state);
@@ -281,8 +281,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const
GL_EXTCALL(glSecondaryColor3fEXT)(0.0f, 0.0f, 0.0f);
}
- texture_stages = d3d_info->limits.ffp_blend_stages;
- for (texture_idx = 0; texture_idx < texture_stages; ++texture_idx)
+ for (texture_idx = 0; texture_idx < d3d_info->limits.ffp_blend_stages; ++texture_idx)
{
if (!gl_info->supported[ARB_MULTITEXTURE] && texture_idx > 0)
{
--
2.10.2
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