[PATCH 5/5] wined3d: Check for GL_FRONT before GL_BACK in wined3d_texture_get_gl_buffer().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 20 17:34:15 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 4351089..d4436d9 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -60,7 +60,13 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
return GL_NONE;
}
- if (swapchain->back_buffers && swapchain->back_buffers[0] == texture)
+ if (texture == swapchain->front_buffer)
+ {
+ TRACE("Returning GL_FRONT.\n");
+ return GL_FRONT;
+ }
+
+ if (texture == swapchain->back_buffers[0])
{
if (swapchain->render_to_fbo)
{
@@ -70,11 +76,6 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture)
TRACE("Returning GL_BACK.\n");
return GL_BACK;
}
- else if (texture == swapchain->front_buffer)
- {
- TRACE("Returning GL_FRONT.\n");
- return GL_FRONT;
- }
FIXME("Higher back buffer, returning GL_BACK.\n");
return GL_BACK;
--
2.1.4
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