[PATCH 3/5] d3d11: Make extracting input signature more robust.
Józef Kucia
jkucia at codeweavers.com
Wed Mar 22 03:40:55 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/inputlayout.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 620e663..3d7135a 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -31,6 +31,11 @@ static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *
if (tag != TAG_ISGN)
return S_OK;
+ if (is->elements)
+ {
+ FIXME("Multiple input signatures.\n");
+ shader_free_signature(is);
+ }
return shader_parse_signature(data, data_size, is);
}
@@ -42,6 +47,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
unsigned int i;
HRESULT hr;
+ memset(&is, 0, sizeof(is));
if (FAILED(hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is)))
{
ERR("Failed to parse input signature.\n");
--
2.10.2
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