[PATCH 2/5] wined3d: Properly handle back-buffers in surface_translate_drawable_coords().
Henri Verbeet
hverbeet at codeweavers.com
Wed Mar 22 17:11:26 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/surface.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 94ec035..2a3fbc9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2078,13 +2078,16 @@ void surface_translate_drawable_coords(const struct wined3d_surface *surface, HW
struct wined3d_texture *texture = surface->container;
UINT drawable_height;
- if (texture->swapchain && texture == texture->swapchain->front_buffer)
+ if (texture->swapchain)
{
POINT offset = {0, 0};
RECT windowsize;
- ScreenToClient(window, &offset);
- OffsetRect(rect, offset.x, offset.y);
+ if (texture == texture->swapchain->front_buffer)
+ {
+ ScreenToClient(window, &offset);
+ OffsetRect(rect, offset.x, offset.y);
+ }
GetClientRect(window, &windowsize);
drawable_height = windowsize.bottom - windowsize.top;
--
2.1.4
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