[PATCH 3/5] wined3d: Get rid of the point sprite coordinate origin warning.
Matteo Bruni
mbruni at codeweavers.com
Wed Mar 22 17:17:53 CDT 2017
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
The check is wrong (GL_POINT_SPRITE_COORD_ORIGIN was introduced in
OpenGL 2.0) but, rather than fixing it, it seems better to kill it
entirely since it doesn't add anything (notice that there is a warn
in psorigin_w() already, that one could be potentially improved).
dlls/wined3d/drawprim.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 4cb19e1..05a6380 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -490,15 +490,6 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
wined3d_texture_invalidate_location(ds->container, dsv->sub_resource_idx, ~location);
}
- if ((!gl_info->supported[WINED3D_GL_VERSION_2_0]
- || !gl_info->supported[NV_POINT_SPRITE])
- && context->render_offscreen
- && state->render_states[WINED3D_RS_POINTSPRITEENABLE]
- && state->gl_primitive_type == GL_POINTS)
- {
- FIXME("Point sprite coordinate origin switching not supported.\n");
- }
-
stream_info = &context->stream_info;
if (context->instance_count)
instance_count = context->instance_count;
--
2.10.2
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