[PATCH 3/8] wined3d: Handle stream output buffer bind flag.
Józef Kucia
jkucia at codeweavers.com
Thu Mar 23 06:15:46 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/buffer.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index c584147..3c6bc61 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1360,6 +1360,9 @@ static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_
if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
return GL_UNIFORM_BUFFER;
+ if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
+ return GL_TRANSFORM_FEEDBACK_BUFFER;
+
if (bind_flags & ~(WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER))
FIXME("Unhandled bind flags %#x.\n", bind_flags);
--
2.10.2
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