[PATCH 2/5] wined3d: Recreate the logo texture if needed in wined3d_device_reset().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 28 16:37:36 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4f8faa1..d52df27 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4751,6 +4751,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
device->update_state = &device->state;
device_init_swapchain_state(device, swapchain);
+ if (wined3d_settings.logo)
+ device_load_logo(device, wined3d_settings.logo);
}
else if (device->back_buffer_view)
{
--
2.1.4
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