[PATCH 5/5] wined3d: Validate the rectangle in wined3d_device_clear_rendertarget_view().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 28 16:37:39 CDT 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 627a4a7..1e4011c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4173,6 +4173,16 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
SetRect(&r, 0, 0, view->width, view->height);
rect = &r;
}
+ else
+ {
+ struct wined3d_box b = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
+ struct wined3d_texture *texture = texture_from_resource(view->resource);
+ HRESULT hr;
+
+ if (FAILED(hr = wined3d_texture_check_box_dimensions(texture,
+ view->sub_resource_idx % texture->level_count, &b)))
+ return hr;
+ }
if (flags & WINED3DCLEAR_TARGET)
blit_op = WINED3D_BLIT_OP_COLOR_FILL;
--
2.1.4
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