[PATCH 2/7] d3d11/tests: Add test for stream output descriptions.
Józef Kucia
jkucia at codeweavers.com
Thu Mar 30 07:09:19 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 473 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 473 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6c63cd2..65ab20e 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -16011,6 +16011,478 @@ float4 main(struct ps_data ps_input) : SV_Target
release_test_context(&test_context);
}
+#define check_so_desc(a, b, c, d, e, f, g, h) check_so_desc_(__LINE__, a, b, c, d, e, f, g, h)
+static void check_so_desc_(unsigned int line, ID3D11Device *device,
+ const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry,
+ unsigned int entry_count, unsigned int *strides, unsigned int stride_count,
+ unsigned int rasterizer_stream)
+{
+ ID3D11GeometryShader *gs;
+ HRESULT hr;
+
+ hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
+ entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D11GeometryShader_Release(gs);
+}
+
+#define check_invalid_so_desc(a, b, c, d, e, f, g, h) check_invalid_so_desc_(__LINE__, a, b, c, d, e, f, g, h)
+static void check_invalid_so_desc_(unsigned int line, ID3D11Device *device,
+ const DWORD *code, size_t code_size, const D3D11_SO_DECLARATION_ENTRY *entry,
+ unsigned int entry_count, unsigned int *strides, unsigned int stride_count,
+ unsigned int rasterizer_stream)
+{
+ ID3D11GeometryShader *gs = (ID3D11GeometryShader *)0xdeadbeef;
+ HRESULT hr;
+
+ hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
+ entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
+ ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(!gs, "Got unexpected geometry shader %p.\n", gs);
+}
+
+static void test_stream_output(void)
+{
+ UINT stride[D3D11_SO_BUFFER_SLOT_COUNT];
+ struct d3d11_test_context test_context;
+ unsigned int i, count;
+ ID3D11Device *device;
+
+ static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0;
+ static const DWORD vs_code[] =
+ {
+#if 0
+ struct data
+ {
+ float4 position : SV_Position;
+ float4 attrib1 : ATTRIB1;
+ float3 attrib2 : attrib2;
+ float2 attrib3 : ATTriB3;
+ float attrib4 : ATTRIB4;
+ };
+
+ void main(in data i, out data o)
+ {
+ o = i;
+ }
+#endif
+ 0x43425844, 0x3f5b621f, 0x8f390786, 0x7235c8d6, 0xc1181ad3, 0x00000001, 0x00000278, 0x00000003,
+ 0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002,
+ 0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c,
+ 0x00000004, 0x00000000, 0x00000003, 0x00000004, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69,
+ 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4,
+ 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003,
+ 0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04,
+ 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254,
+ 0xababab00, 0x52444853, 0x000000ec, 0x00010040, 0x0000003b, 0x0300005f, 0x001010f2, 0x00000000,
+ 0x0300005f, 0x001010f2, 0x00000001, 0x0300005f, 0x00101072, 0x00000002, 0x0300005f, 0x00101032,
+ 0x00000003, 0x0300005f, 0x00101012, 0x00000004, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+ 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032,
+ 0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46,
+ 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, 0x05000036, 0x00102072,
+ 0x00000002, 0x00101246, 0x00000002, 0x05000036, 0x00102032, 0x00000003, 0x00101046, 0x00000003,
+ 0x05000036, 0x00102042, 0x00000003, 0x0010100a, 0x00000004, 0x0100003e,
+ };
+ static const DWORD gs_code[] =
+ {
+#if 0
+ struct data
+ {
+ float4 position : SV_Position;
+ float4 attrib1 : ATTRIB1;
+ float3 attrib2 : attrib2;
+ float2 attrib3 : ATTriB3;
+ float attrib4 : ATTRIB4;
+ };
+
+ [maxvertexcount(1)]
+ void main(point data i[1], inout PointStream<data> o)
+ {
+ o.Append(i[0]);
+ }
+#endif
+ 0x43425844, 0x59c61884, 0x3eef167b, 0x82618c33, 0x243cb630, 0x00000001, 0x000002a0, 0x00000003,
+ 0x0000002c, 0x000000d8, 0x00000184, 0x4e475349, 0x000000a4, 0x00000005, 0x00000008, 0x00000080,
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x0000008c, 0x00000001, 0x00000000,
+ 0x00000003, 0x00000001, 0x00000f0f, 0x00000093, 0x00000002, 0x00000000, 0x00000003, 0x00000002,
+ 0x00000707, 0x0000009a, 0x00000003, 0x00000000, 0x00000003, 0x00000003, 0x00000303, 0x0000008c,
+ 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69,
+ 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254, 0xababab00, 0x4e47534f, 0x000000a4,
+ 0x00000005, 0x00000008, 0x00000080, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
+ 0x0000008c, 0x00000001, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x00000093, 0x00000002,
+ 0x00000000, 0x00000003, 0x00000002, 0x00000807, 0x0000009a, 0x00000003, 0x00000000, 0x00000003,
+ 0x00000003, 0x00000c03, 0x0000008c, 0x00000004, 0x00000000, 0x00000003, 0x00000003, 0x00000b04,
+ 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x61004249, 0x69727474, 0x54410062, 0x42697254,
+ 0xababab00, 0x52444853, 0x00000114, 0x00020040, 0x00000045, 0x05000061, 0x002010f2, 0x00000001,
+ 0x00000000, 0x00000001, 0x0400005f, 0x002010f2, 0x00000001, 0x00000001, 0x0400005f, 0x00201072,
+ 0x00000001, 0x00000002, 0x0400005f, 0x00201032, 0x00000001, 0x00000003, 0x0400005f, 0x00201042,
+ 0x00000001, 0x00000003, 0x0100085d, 0x0100085c, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
+ 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102072, 0x00000002, 0x03000065, 0x00102032,
+ 0x00000003, 0x03000065, 0x00102042, 0x00000003, 0x0200005e, 0x00000001, 0x06000036, 0x001020f2,
+ 0x00000000, 0x00201e46, 0x00000000, 0x00000000, 0x06000036, 0x001020f2, 0x00000001, 0x00201e46,
+ 0x00000000, 0x00000001, 0x06000036, 0x00102072, 0x00000002, 0x00201246, 0x00000000, 0x00000002,
+ 0x06000036, 0x00102072, 0x00000003, 0x00201246, 0x00000000, 0x00000003, 0x01000013, 0x0100003e,
+ };
+ static const D3D11_SO_DECLARATION_ENTRY so_declaration[] =
+ {
+ {0, "SV_Position", 0, 0, 4, 0},
+ };
+ static const D3D11_SO_DECLARATION_ENTRY invalid_gap_declaration[] =
+ {
+ {0, "SV_Position", 0, 0, 4, 0},
+ {0, NULL, 0, 0, 0, 0},
+ };
+ static const D3D11_SO_DECLARATION_ENTRY valid_so_declarations[][12] =
+ {
+ /* SemanticName and SemanticIndex */
+ {
+ {0, "sv_position", 0, 0, 4, 0},
+ {0, "attrib", 1, 0, 4, 0},
+ },
+ {
+ {0, "sv_position", 0, 0, 4, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ /* Gaps */
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, NULL, 0, 0, 8, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, NULL, 0, 0, 4, 0},
+ {0, NULL, 0, 0, 4, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ /* ComponentCount */
+ {
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ {
+ {0, "ATTRIB", 2, 0, 3, 0},
+ },
+ {
+ {0, "ATTRIB", 3, 0, 2, 0},
+ },
+ {
+ {0, "ATTRIB", 4, 0, 1, 0},
+ },
+ /* ComponentIndex */
+ {
+ {0, "ATTRIB", 1, 1, 3, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 2, 2, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 3, 1, 0},
+ },
+ {
+ {0, "ATTRIB", 3, 1, 1, 0},
+ },
+ /* OutputSlot */
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 1},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 2},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 3},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 1},
+ {0, NULL, 0, 0, 1, 1},
+ {0, "attrib", 3, 0, 2, 2},
+ {0, NULL, 0, 0, 2, 2},
+ {0, "attrib", 4, 0, 1, 3},
+ {0, NULL, 0, 0, 7, 3},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 1},
+ {0, NULL, 0, 0, 1, 1},
+ {0, "attrib", 3, 0, 2, 2},
+ {0, NULL, 0, 0, 1, 2},
+ {0, NULL, 0, 0, 1, 2},
+ {0, "attrib", 4, 0, 1, 3},
+ {0, NULL, 0, 0, 3, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 0},
+ {0, "attrib", 3, 0, 2, 0},
+ {0, NULL, 0, 0, 1, 0},
+ {0, "attrib", 4, 0, 1, 0},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 0},
+ {0, "attrib", 3, 0, 2, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, "attrib", 4, 0, 1, 3},
+ },
+ /* Multiple occurrences of the same output */
+ {
+ {0, "ATTRIB", 1, 0, 2, 0},
+ {0, "ATTRIB", 1, 2, 2, 1},
+ },
+ {
+ {0, "ATTRIB", 1, 0, 1, 0},
+ {0, "ATTRIB", 1, 1, 3, 0},
+ },
+ };
+ static const D3D11_SO_DECLARATION_ENTRY invalid_so_declarations[][12] =
+ {
+ /* SemanticName and SemanticIndex */
+ {
+ {0, "SV_Position", 0, 0, 4, 0},
+ {0, "ATTRIB", 0, 0, 4, 0},
+ },
+ {
+ {0, "sv_position", 0, 0, 4, 0},
+ {0, "ATTRIB_", 1, 0, 4, 0},
+ },
+ /* Gaps */
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, NULL, 0, 1, 8, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, NULL, 1, 0, 8, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ /* Buffer stride */
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, NULL, 0, 0, 8, 0},
+ {0, NULL, 0, 0, 8, 0},
+ {0, "ATTRIB", 1, 0, 4, 0},
+ },
+ /* ComponentCount */
+ {
+ {0, "ATTRIB", 2, 0, 5, 0},
+ },
+ {
+ {0, "ATTRIB", 2, 0, 4, 0},
+ },
+ {
+ {0, "ATTRIB", 3, 0, 3, 0},
+ },
+ {
+ {0, "ATTRIB", 4, 0, 2, 0},
+ },
+ /* ComponentIndex */
+ {
+ {0, "ATTRIB", 1, 1, 4, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 2, 3, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 3, 2, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 4, 0, 0},
+ },
+ {
+ {0, "ATTRIB", 1, 4, 1, 0},
+ },
+ {
+ {0, "ATTRIB", 3, 2, 1, 0},
+ },
+ {
+ {0, "ATTRIB", 3, 2, 0, 0},
+ },
+ /* OutputSlot */
+ {
+ {0, "attrib", 1, 0, 4, 4},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 4},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 4},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 4},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 1},
+ {0, NULL, 0, 0, 1, 1},
+ {0, "attrib", 3, 0, 2, 2},
+ {0, NULL, 0, 0, 2, 2},
+ {0, "attrib", 4, 0, 1, 3},
+ {0, NULL, 0, 0, 3, 4},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, "attrib", 2, 0, 3, 0},
+ {0, "attrib", 3, 0, 2, 0},
+ {0, NULL, 0, 0, 1, 0},
+ {0, "attrib", 4, 0, 1, 0},
+ {0, NULL, 0, 0, 3, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ {0, NULL, 0, 0, 1, 3},
+ },
+ {
+ {0, "attrib", 1, 0, 4, 0},
+ {0, NULL, 0, 0, 3, 1},
+ {0, NULL, 0, 0, 1, 1},
+ {0, NULL, 0, 0, 1, 2},
+ {0, "attrib", 2, 0, 3, 3},
+ {0, NULL, 0, 0, 1, 3},
+ },
+ {
+ {0, "attrib", 2, 0, 3, 3},
+ {0, NULL, 0, 0, 3, 1},
+ {0, NULL, 0, 0, 1, 3},
+ {0, "attrib", 1, 0, 4, 0},
+ {0, NULL, 0, 0, 1, 2},
+ {0, NULL, 0, 0, 1, 1},
+ },
+ /* Stream */
+ {
+ {1, "attrib", 1, 0, 4, 0},
+ },
+ {
+ {4, "attrib", 1, 0, 4, 0},
+ },
+ /* Multiple occurrences of the same output */
+ {
+ {0, "ATTRIB", 1, 0, 4, 0},
+ {0, "ATTRIB", 1, 0, 4, 1},
+ },
+ {
+ {0, "ATTRIB", 1, 0, 4, 0},
+ {0, "ATTRIB", 1, 0, 3, 0},
+ },
+ };
+
+ if (!init_test_context(&test_context, &feature_level))
+ return;
+
+ device = test_context.device;
+
+ for (i = 0; i < ARRAY_SIZE(stride); ++i)
+ stride[i] = 64;
+
+ check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), NULL, 0, stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+
+ todo_wine
+ check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ todo_wine
+ check_so_desc(device, vs_code, sizeof(vs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, 0,
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code),
+ invalid_gap_declaration, ARRAY_SIZE(invalid_gap_declaration),
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+
+ check_invalid_so_desc(device, vs_code, sizeof(vs_code), so_declaration, 0,
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_invalid_so_desc(device, vs_code, sizeof(vs_code), NULL, 0,
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+
+ for (i = 0; i < ARRAY_SIZE(valid_so_declarations); ++i)
+ {
+ unsigned int max_output_slot = 0;
+ for (count = 0; count < ARRAY_SIZE(valid_so_declarations[i]); ++count)
+ {
+ const D3D11_SO_DECLARATION_ENTRY *e = &valid_so_declarations[i][count];
+ max_output_slot = max(max_output_slot, e->OutputSlot);
+ if (!e->Stream && !e->SemanticName && !e->SemanticIndex && !e->ComponentCount)
+ break;
+ }
+
+ /* Buffer strides are required for all buffers. */
+ if (!max_output_slot)
+ {
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ stride, 2, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ stride, 3, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ stride, 4, D3D11_SO_NO_RASTERIZED_STREAM);
+ }
+ else
+ {
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), valid_so_declarations[i], count,
+ stride, max_output_slot + 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ }
+ }
+
+ for (i = 0; i < ARRAY_SIZE(invalid_so_declarations); ++i)
+ {
+ for (count = 0; count < ARRAY_SIZE(invalid_so_declarations[i]); ++count)
+ {
+ const D3D11_SO_DECLARATION_ENTRY *e = &invalid_so_declarations[i][count];
+ if (!e->Stream && !e->SemanticName && !e->SemanticIndex && !e->ComponentCount)
+ break;
+ }
+
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count,
+ stride, 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count,
+ stride, 2, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count,
+ stride, 3, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), invalid_so_declarations[i], count,
+ stride, 4, D3D11_SO_NO_RASTERIZED_STREAM);
+ }
+
+ /* Buffer strides */
+ stride[1] = 63;
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ &stride[1], 1, D3D11_SO_NO_RASTERIZED_STREAM);
+ check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ stride, 2, D3D11_SO_NO_RASTERIZED_STREAM);
+ stride[1] = 1;
+ check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ stride, 2, D3D11_SO_NO_RASTERIZED_STREAM);
+
+ /* Rasterizer stream */
+ for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
+ check_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, i);
+ check_invalid_so_desc(device, gs_code, sizeof(gs_code), so_declaration, ARRAY_SIZE(so_declaration),
+ NULL, 0, D3D11_SO_STREAM_COUNT);
+
+ release_test_context(&test_context);
+}
+
static void test_stream_output_resume(void)
{
struct d3d11_test_context test_context;
@@ -16238,5 +16710,6 @@ START_TEST(d3d11)
test_compute_shader_registers();
test_tgsm();
test_geometry_shader();
+ test_stream_output();
test_stream_output_resume();
}
--
2.10.2
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