[PATCH 2/6] wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().
Józef Kucia
jkucia at codeweavers.com
Tue May 16 08:00:20 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index fce3ea2..adb43dd 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -895,6 +895,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
offset, size, format->glFormat, format->glType, clear_value));
+ checkGLcall("clear unordered access view");
}
static void wined3d_unordered_access_view_cs_init(void *object)
--
2.10.2
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