[PATCH 2/6] wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint().

Józef Kucia jkucia at codeweavers.com
Tue May 16 08:00:20 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/view.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index fce3ea2..adb43dd 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -895,6 +895,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
     context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
     GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->glInternal,
             offset, size, format->glFormat, format->glType, clear_value));
+    checkGLcall("clear unordered access view");
 }
 
 static void wined3d_unordered_access_view_cs_init(void *object)
-- 
2.10.2




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