[PATCH 4/9] d3d11: Implement d3d11_immediate_context_DrawInstancedIndirect().
Józef Kucia
joseph.kucia at gmail.com
Wed Nov 1 16:08:43 CDT 2017
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 12 +++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ced9a13a8ae0..c216b07f0a2e 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -848,7 +848,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndire
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
ID3D11Buffer *buffer, UINT offset)
{
- FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
+ struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+ struct d3d_buffer *d3d_buffer;
+
+ TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
+
+ d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
+
+ wined3d_mutex_lock();
+ wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
+ d3d_buffer->wined3d_buffer, offset);
+ wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
--
2.13.6
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