[PATCH 7/9] include/d3d11: Add definitions for indirect draw arguments.
Józef Kucia
joseph.kucia at gmail.com
Wed Nov 1 16:08:46 CDT 2017
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/d3d11.idl | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/include/d3d11.idl b/include/d3d11.idl
index ba2cad840d2c..a7b98126a107 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -2101,6 +2101,23 @@ typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
UINT64 CSInvocations;
} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
+typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
+{
+ UINT VertexCountPerInstance;
+ UINT InstanceCount;
+ UINT StartVertexLocation;
+ UINT StartInstanceLocation;
+} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
+
+typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
+{
+ UINT IndexCountPerInstance;
+ UINT InstanceCount;
+ UINT StartIndexLocation;
+ INT BaseVertexLocation;
+ UINT StartInstanceLocation;
+} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
+
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
{
D3D11_OMAC omac;
--
2.13.6
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