[PATCH 2/6] wined3d: Add FIXME() for unimplemented index buffer offsets.
Józef Kucia
joseph.kucia at gmail.com
Fri Nov 3 08:35:16 CDT 2017
From: Józef Kucia <jkucia at codeweavers.com>
We do not support index buffer offsets for indirect draws.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/drawprim.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index a7ca74897c7f..f1d57dc77376 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -654,6 +654,8 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if (idx_size)
{
GLenum idx_type = idx_size == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
+ if (state->index_offset)
+ FIXME("Ignoring index offset %u.\n", state->index_offset);
GL_EXTCALL(glDrawElementsIndirect(state->gl_primitive_type, idx_type,
(void *)(GLintptr)parameters->u.indirect.offset));
}
--
2.13.6
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