[PATCH 4/4] d2d1: Use 8bpp text bitmaps for grayscale mode
Nikolay Sivov
nsivov at codeweavers.com
Tue Sep 5 05:35:30 CDT 2017
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d2d1/render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index f37565d4ee..02f926fc42 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1141,7 +1141,7 @@ static void d2d_rt_draw_glyph_run_bitmap(struct d2d_d3d_render_target *render_ta
return;
}
- if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED)
+ if (rendering_mode == DWRITE_RENDERING_MODE_ALIASED || antialias_mode == DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE)
texture_type = DWRITE_TEXTURE_ALIASED_1x1;
else
texture_type = DWRITE_TEXTURE_CLEARTYPE_3x1;
--
2.14.1
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