[PATCH 1/5] d2d1: Implement d2d_linear_gradient_brush_SetOpacity().

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 26 05:22:36 CDT 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d2d1/brush.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/brush.c b/dlls/d2d1/brush.c
index cc1a020..b5f7418 100644
--- a/dlls/d2d1/brush.c
+++ b/dlls/d2d1/brush.c
@@ -384,7 +384,11 @@ static void STDMETHODCALLTYPE d2d_linear_gradient_brush_GetFactory(ID2D1LinearGr
 
 static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetOpacity(ID2D1LinearGradientBrush *iface, float opacity)
 {
-    FIXME("iface %p, opacity %.8e stub!\n", iface, opacity);
+    struct d2d_brush *brush = impl_from_ID2D1LinearGradientBrush(iface);
+
+    TRACE("iface %p, opacity %.8e.\n", iface, opacity);
+
+    brush->opacity = opacity;
 }
 
 static void STDMETHODCALLTYPE d2d_linear_gradient_brush_SetTransform(ID2D1LinearGradientBrush *iface,
-- 
2.1.4




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