Hi,<br><br>One-liner fix in wined3d for Gothic 3 game.<br>Size parameter of memcpy() is wrong in GetScissorRect(): sizeof(RECT*) should be sizeof(RECT).<br><br>Thanks,<br><br>Norbert Lataille<br><br>---<br>&nbsp;dlls/wined3d/device.c |&nbsp;&nbsp;&nbsp; 2 +-
<br>&nbsp;1 files changed, 1 insertions(+), 1 deletions(-)<br><br>diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c<br>index 1e53bcc..7248637 100644<br>--- a/dlls/wined3d/device.c<br>+++ b/dlls/wined3d/device.c<br>@@ -3259,7 +3259,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
<br>&nbsp;static HRESULT WINAPI IWineD3DDeviceImpl_GetScissorRect(IWineD3DDevice *iface, RECT* pRect) {<br>&nbsp;&nbsp;&nbsp;&nbsp; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;<br><br>-&nbsp;&nbsp;&nbsp; memcpy(pRect, &amp;This-&gt;updateStateBlock-&gt;scissorRect, sizeof(pRect));
<br>+&nbsp;&nbsp;&nbsp; memcpy(pRect, &amp;This-&gt;updateStateBlock-&gt;scissorRect, sizeof(RECT));<br>&nbsp;&nbsp;&nbsp;&nbsp; TRACE(&quot;(%p)Returning a Scissor Rect of %d:%d-%d:%d\n&quot;, This, pRect-&gt;left, pRect-&gt;top, pRect-&gt;right, pRect-&gt;bottom);
<br>&nbsp;&nbsp;&nbsp;&nbsp; return WINED3D_OK;<br>&nbsp;}<br>--<br><a href="http://1.5.2.5">1.5.2.5</a><br><br>